Need for Speed: Hot Pursuit (2010 movie game)

Need for Speed: Hot Pursuit (2010 movie game)

Need for Speed: Hot Pursuit is a two thousand ten racing movie game developed by Criterion Games and published by Electronic Arts for PlayStation Three, Xbox 360, Microsoft Windows, Wii, iOS, Android, webOS and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital distribution versions released within December 2010.

Vanesa Lorena Tate [Three]

  • NA: sixteen November two thousand ten [6]
  • AU: eighteen November two thousand ten [Five]
  • EU: nineteen November two thousand ten [6]

Hot Pursuit ‘ s gameplay is set in the fictional Seacrest County, which is based on California, in which players can contest in several types of races. Players can challenge online (except in the Wii version), which includes extra game modes such as Hot Pursuit, Interceptor and Race. The game features a fresh social interaction system called “Autolog”, which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of fresh cars, fresh race and pursuit events, and fresh trophies and achievements. As of thirty July 2012, the Web Dashboard for Autolog was shut down for all games, except Need for Speed: Most Desired. [7]

Hot Pursuit was well received by critics at E3 two thousand ten and was most notably awarded with “Best Racing Game” from the two thousand ten Game Critics Awards as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game at Spike’s two thousand ten Movie Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component.

Contents

Microsoft Windows, PlayStation three and Xbox three hundred sixty Edit

Hot Pursuit goes back to the Need for Speed series’ roots and takes on the gameplay style of earlier Need for Speed III: Hot Pursuit and Need for Speed: Hot Pursuit Two titles in the Need for Speed franchise with exotic cars and high-speed police pursues. Hot Pursuit lets players be either a racer or a police driver, and features a total career mode for both roles. The relationship inbetween the cops and racers is described as “a dog pursuing down a rabbit”; the police being more powerful while the racers are quicker. Each side has several power-ups including calling for roadblocks and radar jamming. [8] According to Criterion the single-player section is somewhere inbetween twelve and fifteen hours long, but with lots of replay value. [9]

The game takes place in a fictional location known as Seacrest County based on Southern California, Arizona, and Colorado. [8] It’s an open world and features over one hundred miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion’s previous title. [Ten] Hot Pursuit features a fresh social interaction system called “Autolog” which is described as “Facebook for the game”. [11] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can attempt to hammer. Autolog also contains an practice system called “Bounty”. [12]

The driving mode of the game is described as “joy, accessible, okay”, however not as arcade-styled as Burnout Paradise, but far from a simulator. [8] [12] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as “all the cars you dreamed of driving, in the way you dreamed of driving them”. [13]

Most vehicles are available in both racer and police variants, but a few cars are sensational to each side. [12] [14] Also exclusively featured in the Hot Pursuit is the Porsche nine hundred eighteen Spyder. [15] Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit Two, is also absent from Hot Pursuit. [16] There is no car customization or tuning, other than color switching, “just because the game indeed concentrates on the Hot Pursuit element.” [12] Unlike previous Need for Speed games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne and Nissan Frontier are used as traffic cars.

Wii Edit

The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation three and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a fully different game in almost every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization. [17] [Legitimate] [Nineteen] Some reviewers cited that the Wii version demonstrated stark similarities to a previous Need for Speed installment, Nitro. [20] This version takes place in four real-life cities across the world, as opposed to the fictional Seacrest County in the other versions.

In Career mode, there are four super-tournaments (each city) and a Grand Prix Tournament. Each super-tournament consists of four smaller tournaments, which consist of Hot Pursuit (circuit with cops), Eliminator (knockout), Time Marker (solo timed circuit) and Rush Hour (100 to 1) races. Each super tournament concludes with a Boss Race, which is a free wander race (with GPS) to capture more of the checkpoint flags than the Boss (Two out of Trio, etc.). Besides Career, the game offers Quick Race mode, which permits up to four players on split screens, each with their own map, and the four race types from Career plus a fifth, “Interceptor” (be a cop & bust a speeder).

The cars, purchased with Bounty, improve in speed, acceleration, and strength (D, C, B, A, and S Class cars, plus police vehicles in the Quick Race’s “Interceptor” race). Racers do not have names, just the Career/Profile names. During the race, you can accumulate and use regular nitro and super nitro (more powerful but shorter), similar to Need for Speed: Nitro. Power-ups/”Supes” are acquired while driving: Boost (extra nitro), Drain (others’ nitro), Cruise Control (brief auto-steering), Deflect The Fever (send police after opponents), Jammer (invisibility to police), Tank (resistance to crash harm), Soundwave (circular explosion), and Repair (instantaneous car restoration). Repair is the most significant, as your car must be in good repair to accumulate Nitro and be immune from being busted by the cops.

A elaborate yet extensive range of visual customization options is available, including assets kits, wheels, and a utter range of colors & vinyls, including freehand drawing capability. The most demonstrable difference is that the graphics and racing physics in this version are downright different from the other versions, providing it a retro look and feel reminiscent of much older pre-GameCube or Mario Kart type games. [17] [Legal]

While the Xbox, PlayStation and Windows versions received positive reviews, the Wii version was met with mixed or negative reviews, receiving 45.83% and 50/100. A petite amount of controversy ensued after the release of the Wii version, including consumer outrage and accusations of fraudulent marketing. [21] [22]

The game was very first hinted at during E3 two thousand nine by EA’s CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA’s own Burnout series, was working on a “revolutionary” addition to the Need for Speed franchise, stating: “We don’t have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed.” [23] The title was confirmed to be in development by EA’s chief operating officer, John Pleasants, at a Stock meeting in June 2009, where he stated: “We’ve taken the Burnout team and combined it with our Need for Speed franchise. So we now have that in our favor because that Burnout team is most likely one of the more online-centric and notably high-quality game developers that we have out at Criterion.” [24] Shift producer, Jesse Abney, voiced his delight to work with Criterion Games, stating that it would be a “fine team to work with on that stuff,” referencing the development of Need for Speed. [25] It was reported that the game was scheduled for release in Q4 2010. [26] EA’s COO, John Schappert, said that the Q4 NFS title was, “a fresh activity based Need for Speed from our Criterion Studio,” in a post-financial report conference call. [27] The title was officially exposed as Need for Speed: Hot Pursuit at EA’s Media Briefing during E3 2010, with a trailer which demonstrated a high-speed police pursue involving three different racers. The trailer was followed by a live demo of the game on stage inbetween creative director Craig Sullivan as a cop and producer Matt Webster as a racer. [28] According to Riccitiello, the game was in development for two years. [29]

In August 2010, before Need for Speed: Hot Pursuit was set to take center stage at EA’s press conference during Gamescom, it was announced by art director Henry LaBounta that Criterion collaborated with Battlefield creators EA Digital Illusions CE (DICE) in building the massive open world of Need for Speed: Hot Pursuit. [30] Early in November 2010, Patrick Söderlund, Senior Vice President of EA Games Europe, said this of the collaboration: “I think the most significant thing, when you have two high-quality developers working together, for it to work, they need to have mutual respect. They need to have that respect, to say ‘Ok, we trust you to do this.’ This was a case where that was so evident, where the Criterion team had a total trust in the DICE team to do what they were doing, and vice versa.” [31]

Latest games in the Need for Speed franchise included a story, but Matt Webster, producer of Hot Pursuit said: “We didn’t indeed think it was necessary to include a story. If you’re a cop, the aim is to go up the ranks, while a racer’s aim is to get to the highest rank they can.” [32] EA stated that the combination of acclaimed developer Criterion Games, a socially-focused online mode and official car licences makes the franchise more accessible than before. UK product manager for Need for Speed Kevin Flynn said: “This is undoubtedly the best Need for Speed I’ve seen to date. I thought Shift was a superb game but different and a bit serious, while Hot Pursuit is more joy and accessible.” [33]

With the game sharing the same title as the one thousand nine hundred ninety eight installment in the franchise, the game’s creative director, Craig Sullivan, told why they didn’t name the game something totally different, stating: “To be fair when we began out making the game we didn’t know it was going to be called Need for Speed: Hot Pursuit, we just didn’t. We got to the game before we got to the name. We realized we were making something that had a lot of cops in it and was indeed interesting to us, so we thought what can we call this? Eventually we thought this actually fits fairly well with Hot Pursuit and went with it.” [34]

“Criterion’s a AAA developer of action-racing games, with many years of doing good designs, good innovations, and platform technologies – especially for PlayStation three and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their dearest Need for Speed – and revive Hot Pursuit. Hot Pursuit truly is a milestone in the Need for Speed ethos of ‘grab an exotic car, pick an exotic location, and hit the pavement’. And that indeed is a core tenet of Criterion’s expertise. It was indeed their interest and their call to revive Hot Pursuit.” [35]

The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black Box Need for Speed games such as Most Dreamed, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift. [36] The song “Edge of the Earth” by Thirty Seconds to Mars serves as the game’s theme song. Players can also add custom-made soundtracks to the game, so that any music stored on the player’s hard drive can be selected during gameplay, as long as they are added to a playlist via the console’s system menu. [37] As well as optionally using songs from the player’s hard drive, several categories of licensed music are available for the game’s racing, menu screens, and the photo mode. [38]

EA announced the One Million Challenge on twenty five November 2010. If the Need for Speed: Hot Pursuit launch trailer received one million views on YouTube by twelve December 2010, a free downloadable content (DLC) pack would be released with three fresh cars. [39] [40] Albeit the trailer fell brief of the million views, EA still awarded the three cars for free. EA stated the cars will be added to the game through a future title update on the PlayStation three and Xbox 360; PC were told that EA will share more news when it becomes available. [41] On fourteen December two thousand ten the very first update was released which added the three cars to the player’s garage. Xbox three hundred sixty players experienced problems with the update. [ citation needed ] Criterion released another Xbox three hundred sixty title update the following day, [42] however, some users reported that the fresh update had caused their career saves and racing stats to be reset. [ citation needed ] On seventeen December two thousand ten a third title update was released which repaired these issues. [43] [44] Criterion released the official 2nd update for the consoles on fifteen February 2011, addressing some minor issues and glitches. [45]

Criterion also promised updates to add fresh features in addition to bug fixes for the PC version. The very first update for the PC was released on twenty six November two thousand ten which addressed crashes, issues with aspect ratios, and missing effects. D-Box motility chair support was also added. [46] The 2nd update for the PC was released on nineteen January 2011, which stationary issues with flickering graphics, controller configurations, steering response, player car engine audio volume, CPU spectacle and uncommon crash issue when injecting the Career map screen. The three free cars from the One Million Challenge was also added. [47] [48] The third update for the PC was released on seventeen March 2011, which immobile several issues players were having relating to game crashes and bugs. [49] The fourth update for PC was released on four April 2011, which stamped out another thirty percent of the game’s known bugs, with a total of seventy seven percent of the issues immobile. [50] The fifth update for PC was released on fourteen April 2011, as with the most latest patch this fresh update is mainly to deal with various game crash issues which players have encountered while playing the game. One game crash in particular, which occurred on some systems when players were prompted to “Press Any Key”, has been motionless in this patch. [51] EA announced that PC version of the game would not receive downloadable content. Criterion confirmed this on their official message boards; “We have a limited amount of resources that makes it so that we are incapable to supply fresh content to all platforms, however we do have more updates and content on the way for PC players.” [52] [53] [54]

Paid content Edit

In addition to the free update, Criterion has released several optional, premium packs that add content like fresh cars and events. The very first two DLC packs for Hot Pursuit were released one week after the game’s launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack, either pack grants the player instant access to every car in the game on the relevant side of the law. Buying the Racer Timesaver Pack, for example, gives the player access to all the Racer cars, and vice versa for the SCPD. [55] The third pack for Hot Pursuit was released one week after the very first two one. The SCPD Rebels Pack, adds seven fresh cars previously available only in police variants to the Racer line-up, including the Audi R8 Five.Two FSI and Aston Martin DBS. [56]

EA announced the very first official DLC for Hot Pursuit on six December 2010. The Super Sports Pack adds three fresh cars; the Porsche nine hundred eleven GT2 RS, GUMPERT Apollo S, and Bugatti Veyron 16.Four Super Sport in variants for both sides of the law. There are also thirteen fresh race and pursuit events, and fresh trophies/achievements to earn. [57] It was released on twenty one December on the Xbox three hundred sixty and PlayStation three in North America and on twenty two December on PlayStation Network in Europe. Albeit this is the very first official DLC, extra extra content can also be purchased via online storefronts. [58] [59]

Criterion’s announced three fresh DLC packs for Hot Pursuit on seventeen February 2011. Armed and Dangerous brings two fresh online game modes. ‘Most Wanted’ has the cops in pursuit of a single racer in an open world, with the other racers fighting to protect him. ‘Arms Race’ is free-for-all racing that sees weapons enabled. In addition, this pack also contains three fresh trophies/achievements. It was available from twenty two February on the PlayStation Network and Xbox LIVE Marketplace. [60] [61] [62]

The 2nd and third packs, Lamborghini Untamed and Porsche Pulled out, adds the Lamborghini Diablo SV, Lamborghini Countach LP5000 QV and Lamborghini Sesto Elemento, while the Porsche pack (named after the series’ fifth installment) adds the Porsche nine hundred eleven Turbo (1982 Edition), Porsche nine hundred fifty nine and nine hundred eleven Speedster as both cops and racers. Both packs bring ten fresh events and four fresh trophies/achievements. The Lamborghini Untamed pack was available from one March and Porsche Let out pack from eight March on the PlayStation Network and Xbox LIVE Marketplace. [60] [61] [62] In addition, the Three for All Bundle was released on twenty two March only on the PlayStation Store, which is just a big bundle that consists of the Porsche Whipped out, Lamborghini Untamed, and the Armed and Dangerous packs. [63]

EA Squad Edition Edit

A limited edition of the PC game was released to EA employees during December 2010. The EA Squad Edition includes seven bonus racer cars; Mercedes-Benz SLR McLaren seven hundred twenty two Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugatti Veyron 16.Four, Aston Martin DBS, and Audi R8 Five.Two FSI (these vehicles were later released in the SCPD Rebels Pack). The box is not labeled for retail sale and the disc is marked as “not for resale”. [64] [65]

In early July two thousand ten EA announced Need for Speed Hot Pursuit on Tour, a seven-city event that took the game around the United States prior to the game’s release. Each stop featured recording artists and showcased an assortment of exotic cars. The tour began on fourteen July two thousand ten at the Manhattan Classic Car Club in Fresh York City, headlined by DJ Z-Trip. It then continued to Chicago, Seattle, San Francisco, Austin and Miami, ending with the Hot Pursuit launch party in Los Angeles. [66] [67] [68] [Sixty-nine] [70] [71] [72] EA received a helping forearm from UK vehicle wrapping company Totally Dynamic for the UK launch event, held at Totally Dynamic’s South London centre. [73] In addition to the standard edition, a Limited Edition of the game has been released, which was originally only available through pre-order at the same price as the regular game. However, it was still available beside the regular game, but in limited quantities. The Limited Edition features numerous bonuses over the standard edition, including sensational packaging, two special racers and four unlocked cars. [74]

The Need for Speed: Hot Pursuit demo was available for download on twenty six October on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on twenty seven October two thousand ten on the PlayStation Network in Europe. The demo was a limited time demo and closed on nine November 2010. [75] [76] [77] [78] Criterion Games stated that “Unlike Xbox three hundred sixty and PS3 versions, PC demos require comparatively more resources to ensure that they run sleekly across a broad multitude of systems,” for not getting the chance to release a demo for the PC. [79] The demo was a hit, the demo was download more than two million times, making the demo for Hot Pursuit the “most popular demo in Need for Speed history”. [80]

EA announced on fifteen November two thousand ten the very first two Games with Developer, both on the very first weekend after the game launched. The event permitted the players to test their freshly developed abilities against those who had a forearm in creating the game. [81] EA announced on twenty six November two thousand ten an Autolog Recommends Contest. It was a two-week-long competition. If the fans strike any of NFSDrew’s Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, had one of them the chance to win a custom-made (NTSC) Need for Speed: Hot Pursuit PlayStation Trio, which is an enormously infrequent Collector’s Edition. [82] [83] EA has also announced two Autolog Photo Contest, the very first ended twenty six November two thousand ten and the 2nd six January 2011. The players had to take creative photos, then EA with the community announced the best and creative photo, which win a custom-made Need for Speed: Hot Pursuit PlayStation three Limited Collector’s Edition. [84] EA announced the Friday Gaming Sessions, which commenced seventeen January two thousand eleven and will be on every Friday from 3pm to 5pm PST. [85] EA announced the Need for Speed Autolog iPhone app in late November 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Later button. [86] The app was released on iTunes on thirteen December 2010. [87]

Trailers Edit

In addition to the trailer shown at the official expose during E3 2010, several other game trailers have been released, each exposing fresh aspects of the game. One trailer promoted the Limited Edition of the game, which features extra cars. [88] Some trailers explained the game’s fresh Autolog feature. [89] Two trailers released in September two thousand ten showcased the different aspects of cops vs racer gameplay. [90] [91] [92] A trailer released on twenty five September two thousand ten promoted the limited-time demo. [93] Three movie clips were released on twenty nine October 2010. Entitled “Prompt Needs no Friends”, these movies depict two foolish valet parkers, Kevin Dillon and Jerry Ferrara, who have gained a love for prompt, exotic cars, by playing Need for Speed: Hot Pursuit. [94] Several trailers were released in November. A trailer was released for indicate Seacrest County, the game’s primary locale. [95] [96] A trailer was released for hint that the demo was a success. [80] Two live activity trailers was also released to showcase the relationship inbetween the cops and racers. [97] [98] A launch trailer was also released on sixteen November 2010. [99] A fresh movie clip was released fifteen December 2010, which featured the two foolish valet parkers Kevin Dillon and Jerry Ferrara again. [100] Most of the trailers are now available for free download on Xbox LIVE Marketplace and PlayStation Network.

Four developer diaries were released to promote the game. The very first was released on fourteen October two thousand ten which features the game’s Producer detailing the Autolog feature. [101] On twenty eight October two thousand ten the 2nd developer diary was released that features the game’s Creative Director explaining the contents of the recently released demo. [102] The third developer diary, released on six November 2010, details the specifics Seacrest County’s terrain and climate, as well as explaining day and night cycles. [103] It was also released two movie early in November that featured the game’s Designer, he gave some tips on how to succeed in the Dark Pony and Roadsters Reborn events in the demo. If some of the fans strike his record on the Roadsters Reborn event, they had a chance to win some NFSHP prizes. [104] [105] The fourth diary, released twenty six November 2010, explains why and how the game’s cars were chosen. [106]

Need for Speed: Hot Pursuit (2010 movie game)

Need for Speed: Hot Pursuit (2010 movie game)

Need for Speed: Hot Pursuit is a two thousand ten racing movie game developed by Criterion Games and published by Electronic Arts for PlayStation Three, Xbox 360, Microsoft Windows, Wii, iOS, Android, webOS and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital distribution versions released within December 2010.

Vanesa Lorena Tate [Three]

  • NA: sixteen November two thousand ten [6]
  • AU: eighteen November two thousand ten [Five]
  • EU: nineteen November two thousand ten [6]

Hot Pursuit ‘ s gameplay is set in the fictional Seacrest County, which is based on California, in which players can challenge in several types of races. Players can rival online (except in the Wii version), which includes extra game modes such as Hot Pursuit, Interceptor and Race. The game features a fresh social interaction system called “Autolog”, which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of fresh cars, fresh race and pursuit events, and fresh trophies and achievements. As of thirty July 2012, the Web Dashboard for Autolog was shut down for all games, except Need for Speed: Most Dreamed. [7]

Hot Pursuit was well received by critics at E3 two thousand ten and was most notably awarded with “Best Racing Game” from the two thousand ten Game Critics Awards as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game at Spike’s two thousand ten Movie Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component.

Contents

Microsoft Windows, PlayStation three and Xbox three hundred sixty Edit

Hot Pursuit goes back to the Need for Speed series’ roots and takes on the gameplay style of earlier Need for Speed III: Hot Pursuit and Need for Speed: Hot Pursuit Two titles in the Need for Speed franchise with exotic cars and high-speed police pursues. Hot Pursuit lets players be either a racer or a police driver, and features a utter career mode for both roles. The relationship inbetween the cops and racers is described as “a dog pursuing down a rabbit”; the police being more powerful while the racers are swifter. Each side has several power-ups including calling for roadblocks and radar jamming. [8] According to Criterion the single-player section is somewhere inbetween twelve and fifteen hours long, but with lots of replay value. [9]

The game takes place in a fictional location known as Seacrest County based on Southern California, Arizona, and Colorado. [8] It’s an open world and features over one hundred miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion’s previous title. [Ten] Hot Pursuit features a fresh social interaction system called “Autolog” which is described as “Facebook for the game”. [11] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can attempt to strike. Autolog also contains an practice system called “Bounty”. [12]

The driving mode of the game is described as “joy, accessible, okay”, however not as arcade-styled as Burnout Paradise, but far from a simulator. [8] [12] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as “all the cars you dreamed of driving, in the way you dreamed of driving them”. [13]

Most vehicles are available in both racer and police variants, but a few cars are sensational to each side. [12] [14] Also exclusively featured in the Hot Pursuit is the Porsche nine hundred eighteen Spyder. [15] Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit Two, is also absent from Hot Pursuit. [16] There is no car customization or tuning, other than color switching, “just because the game truly concentrates on the Hot Pursuit element.” [12] Unlike previous Need for Speed games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne and Nissan Frontier are used as traffic cars.

Wii Edit

The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation three and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a totally different game in almost every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization. [17] [Eighteen] [Nineteen] Some reviewers cited that the Wii version displayed stark similarities to a previous Need for Speed installment, Nitro. [20] This version takes place in four real-life cities across the world, as opposed to the fictional Seacrest County in the other versions.

In Career mode, there are four super-tournaments (each city) and a Grand Prix Tournament. Each super-tournament consists of four smaller tournaments, which consist of Hot Pursuit (circuit with cops), Eliminator (knockout), Time Marker (solo timed circuit) and Rush Hour (100 to 1) races. Each super tournament concludes with a Boss Race, which is a free wander race (with GPS) to capture more of the checkpoint flags than the Boss (Two out of Three, etc.). Besides Career, the game offers Quick Race mode, which permits up to four players on split screens, each with their own map, and the four race types from Career plus a fifth, “Interceptor” (be a cop & bust a speeder).

The cars, purchased with Bounty, improve in speed, acceleration, and strength (D, C, B, A, and S Class cars, plus police vehicles in the Quick Race’s “Interceptor” race). Racers do not have names, just the Career/Profile names. During the race, you can accumulate and use regular nitro and super nitro (more powerful but shorter), similar to Need for Speed: Nitro. Power-ups/”Supes” are acquired while driving: Boost (extra nitro), Drain (others’ nitro), Cruise Control (brief auto-steering), Deflect The Fever (send police after opponents), Jammer (invisibility to police), Tank (resistance to crash harm), Soundwave (circular explosion), and Repair (instant car restoration). Repair is the most significant, as your car must be in good repair to accumulate Nitro and be immune from being busted by the cops.

A sophisticated yet extensive range of visual customization options is available, including figure kits, wheels, and a total range of colors & vinyls, including freehand drawing capability. The most visible difference is that the graphics and racing physics in this version are totally different from the other versions, providing it a retro look and feel reminiscent of much older pre-GameCube or Mario Kart type games. [17] [Eighteen]

While the Xbox, PlayStation and Windows versions received positive reviews, the Wii version was met with mixed or negative reviews, receiving 45.83% and 50/100. A petite amount of controversy ensued after the release of the Wii version, including consumer outrage and accusations of fraudulent marketing. [21] [22]

The game was very first hinted at during E3 two thousand nine by EA’s CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA’s own Burnout series, was working on a “revolutionary” addition to the Need for Speed franchise, stating: “We don’t have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed.” [23] The title was confirmed to be in development by EA’s chief operating officer, John Pleasants, at a Stock meeting in June 2009, where he stated: “We’ve taken the Burnout team and combined it with our Need for Speed franchise. So we now have that in our favor because that Burnout team is very likely one of the more online-centric and notably high-quality game developers that we have out at Criterion.” [24] Shift producer, Jesse Abney, voiced his delight to work with Criterion Games, stating that it would be a “good team to work with on that stuff,” referencing the development of Need for Speed. [25] It was reported that the game was scheduled for release in Q4 2010. [26] EA’s COO, John Schappert, said that the Q4 NFS title was, “a fresh activity based Need for Speed from our Criterion Studio,” in a post-financial report conference call. [27] The title was officially exposed as Need for Speed: Hot Pursuit at EA’s Media Briefing during E3 2010, with a trailer which displayed a high-speed police pursue involving three different racers. The trailer was followed by a live demo of the game on stage inbetween creative director Craig Sullivan as a cop and producer Matt Webster as a racer. [28] According to Riccitiello, the game was in development for two years. [29]

In August 2010, before Need for Speed: Hot Pursuit was set to take center stage at EA’s press conference during Gamescom, it was announced by art director Henry LaBounta that Criterion collaborated with Battlefield creators EA Digital Illusions CE (DICE) in building the massive open world of Need for Speed: Hot Pursuit. [30] Early in November 2010, Patrick Söderlund, Senior Vice President of EA Games Europe, said this of the collaboration: “I think the most significant thing, when you have two high-quality developers working together, for it to work, they need to have mutual respect. They need to have that respect, to say ‘Ok, we trust you to do this.’ This was a case where that was so demonstrable, where the Criterion team had a utter trust in the DICE team to do what they were doing, and vice versa.” [31]

Latest games in the Need for Speed franchise included a story, but Matt Webster, producer of Hot Pursuit said: “We didn’t truly think it was necessary to include a story. If you’re a cop, the aim is to go up the ranks, while a racer’s aim is to get to the highest rank they can.” [32] EA stated that the combination of acclaimed developer Criterion Games, a socially-focused online mode and official car licences makes the franchise more accessible than before. UK product manager for Need for Speed Kevin Flynn said: “This is certainly the best Need for Speed I’ve seen to date. I thought Shift was a superb game but different and a bit serious, while Hot Pursuit is more joy and accessible.” [33]

With the game sharing the same title as the one thousand nine hundred ninety eight installment in the franchise, the game’s creative director, Craig Sullivan, told why they didn’t name the game something totally different, stating: “To be fair when we commenced out making the game we didn’t know it was going to be called Need for Speed: Hot Pursuit, we just didn’t. We got to the game before we got to the name. We realized we were making something that had a lot of cops in it and was truly interesting to us, so we thought what can we call this? Eventually we thought this actually fits fairly well with Hot Pursuit and went with it.” [34]

“Criterion’s a AAA developer of action-racing games, with many years of doing fine designs, good innovations, and platform technologies – especially for PlayStation three and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their dearest Need for Speed – and revive Hot Pursuit. Hot Pursuit indeed is a milestone in the Need for Speed ethos of ‘grab an exotic car, pick an exotic location, and hit the pavement’. And that truly is a core tenet of Criterion’s expertise. It was indeed their interest and their call to revive Hot Pursuit.” [35]

The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black Box Need for Speed games such as Most Desired, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift. [36] The song “Edge of the Earth” by Thirty Seconds to Mars serves as the game’s theme song. Players can also add custom-made soundtracks to the game, so that any music stored on the player’s hard drive can be selected during gameplay, as long as they are added to a playlist via the console’s system menu. [37] As well as optionally using songs from the player’s hard drive, several categories of licensed music are available for the game’s racing, menu screens, and the photo mode. [38]

EA announced the One Million Challenge on twenty five November 2010. If the Need for Speed: Hot Pursuit launch trailer received one million views on YouTube by twelve December 2010, a free downloadable content (DLC) pack would be released with three fresh cars. [39] [40] Albeit the trailer fell brief of the million views, EA still awarded the three cars for free. EA stated the cars will be added to the game through a future title update on the PlayStation three and Xbox 360; PC were told that EA will share more news when it becomes available. [41] On fourteen December two thousand ten the very first update was released which added the three cars to the player’s garage. Xbox three hundred sixty players experienced problems with the update. [ citation needed ] Criterion released another Xbox three hundred sixty title update the following day, [42] however, some users reported that the fresh update had caused their career saves and racing stats to be reset. [ citation needed ] On seventeen December two thousand ten a third title update was released which repaired these issues. [43] [44] Criterion released the official 2nd update for the consoles on fifteen February 2011, addressing some minor issues and glitches. [45]

Criterion also promised updates to add fresh features in addition to bug fixes for the PC version. The very first update for the PC was released on twenty six November two thousand ten which addressed crashes, issues with aspect ratios, and missing effects. D-Box motility chair support was also added. [46] The 2nd update for the PC was released on nineteen January 2011, which motionless issues with flickering graphics, controller configurations, steering response, player car engine audio volume, CPU spectacle and uncommon crash issue when coming in the Career map screen. The three free cars from the One Million Challenge was also added. [47] [48] The third update for the PC was released on seventeen March 2011, which immovable several issues players were having relating to game crashes and bugs. [49] The fourth update for PC was released on four April 2011, which stamped out another thirty percent of the game’s known bugs, with a total of seventy seven percent of the issues immobile. [50] The fifth update for PC was released on fourteen April 2011, as with the most latest patch this fresh update is mainly to deal with various game crash issues which players have encountered while playing the game. One game crash in particular, which occurred on some systems when players were prompted to “Press Any Key”, has been immobilized in this patch. [51] EA announced that PC version of the game would not receive downloadable content. Criterion confirmed this on their official message boards; “We have a limited amount of resources that makes it so that we are incapable to supply fresh content to all platforms, however we do have more updates and content on the way for PC players.” [52] [53] [54]

Paid content Edit

In addition to the free update, Criterion has released several optional, premium packs that add content like fresh cars and events. The very first two DLC packs for Hot Pursuit were released one week after the game’s launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack, either pack grants the player instantaneous access to every car in the game on the relevant side of the law. Buying the Racer Timesaver Pack, for example, gives the player access to all the Racer cars, and vice versa for the SCPD. [55] The third pack for Hot Pursuit was released one week after the very first two one. The SCPD Rebels Pack, adds seven fresh cars previously available only in police variants to the Racer line-up, including the Audi R8 Five.Two FSI and Aston Martin DBS. [56]

EA announced the very first official DLC for Hot Pursuit on six December 2010. The Super Sports Pack adds three fresh cars; the Porsche nine hundred eleven GT2 RS, GUMPERT Apollo S, and Bugatti Veyron 16.Four Super Sport in variants for both sides of the law. There are also thirteen fresh race and pursuit events, and fresh trophies/achievements to earn. [57] It was released on twenty one December on the Xbox three hundred sixty and PlayStation three in North America and on twenty two December on PlayStation Network in Europe. Albeit this is the very first official DLC, extra extra content can also be purchased via online storefronts. [58] [59]

Criterion’s announced three fresh DLC packs for Hot Pursuit on seventeen February 2011. Armed and Dangerous brings two fresh online game modes. ‘Most Wanted’ has the cops in pursuit of a single racer in an open world, with the other racers fighting to protect him. ‘Arms Race’ is free-for-all racing that sees weapons enabled. In addition, this pack also contains three fresh trophies/achievements. It was available from twenty two February on the PlayStation Network and Xbox LIVE Marketplace. [60] [61] [62]

The 2nd and third packs, Lamborghini Untamed and Porsche Whipped out, adds the Lamborghini Diablo SV, Lamborghini Countach LP5000 QV and Lamborghini Sesto Elemento, while the Porsche pack (named after the series’ fifth installment) adds the Porsche nine hundred eleven Turbo (1982 Edition), Porsche nine hundred fifty nine and nine hundred eleven Speedster as both cops and racers. Both packs bring ten fresh events and four fresh trophies/achievements. The Lamborghini Untamed pack was available from one March and Porsche Released pack from eight March on the PlayStation Network and Xbox LIVE Marketplace. [60] [61] [62] In addition, the Three for All Bundle was released on twenty two March only on the PlayStation Store, which is just a big bundle that consists of the Porsche Let out, Lamborghini Untamed, and the Armed and Dangerous packs. [63]

EA Squad Edition Edit

A limited edition of the PC game was released to EA employees during December 2010. The EA Squad Edition includes seven bonus racer cars; Mercedes-Benz SLR McLaren seven hundred twenty two Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugatti Veyron 16.Four, Aston Martin DBS, and Audi R8 Five.Two FSI (these vehicles were later released in the SCPD Rebels Pack). The box is not labeled for retail sale and the disc is marked as “not for resale”. [64] [65]

In early July two thousand ten EA announced Need for Speed Hot Pursuit on Tour, a seven-city event that took the game around the United States prior to the game’s release. Each stop featured recording artists and showcased an assortment of exotic cars. The tour began on fourteen July two thousand ten at the Manhattan Classic Car Club in Fresh York City, headlined by DJ Z-Trip. It then continued to Chicago, Seattle, San Francisco, Austin and Miami, ending with the Hot Pursuit launch party in Los Angeles. [66] [67] [68] [Sixty nine] [70] [71] [72] EA received a helping arm from UK vehicle wrapping company Totally Dynamic for the UK launch event, held at Totally Dynamic’s South London centre. [73] In addition to the standard edition, a Limited Edition of the game has been released, which was originally only available through pre-order at the same price as the regular game. However, it was still available beside the regular game, but in limited quantities. The Limited Edition features numerous bonuses over the standard edition, including sensational packaging, two special racers and four unlocked cars. [74]

The Need for Speed: Hot Pursuit demo was available for download on twenty six October on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on twenty seven October two thousand ten on the PlayStation Network in Europe. The demo was a limited time demo and closed on nine November 2010. [75] [76] [77] [78] Criterion Games stated that “Unlike Xbox three hundred sixty and PS3 versions, PC demos require comparatively more resources to ensure that they run sleekly across a broad multiplicity of systems,” for not getting the chance to release a demo for the PC. [79] The demo was a hit, the demo was download more than two million times, making the demo for Hot Pursuit the “most popular demo in Need for Speed history”. [80]

EA announced on fifteen November two thousand ten the very first two Games with Developer, both on the very first weekend after the game launched. The event permitted the players to test their freshly developed abilities against those who had a arm in creating the game. [81] EA announced on twenty six November two thousand ten an Autolog Recommends Contest. It was a two-week-long competition. If the fans hit any of NFSDrew’s Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, had one of them the chance to win a custom-built (NTSC) Need for Speed: Hot Pursuit PlayStation Trio, which is an utterly infrequent Collector’s Edition. [82] [83] EA has also announced two Autolog Photo Contest, the very first ended twenty six November two thousand ten and the 2nd six January 2011. The players had to take creative photos, then EA with the community announced the best and creative photo, which win a custom-made Need for Speed: Hot Pursuit PlayStation three Limited Collector’s Edition. [84] EA announced the Friday Gaming Sessions, which commenced seventeen January two thousand eleven and will be on every Friday from 3pm to 5pm PST. [85] EA announced the Need for Speed Autolog iPhone app in late November 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Later button. [86] The app was released on iTunes on thirteen December 2010. [87]

Trailers Edit

In addition to the trailer shown at the official expose during E3 2010, several other game trailers have been released, each exposing fresh aspects of the game. One trailer promoted the Limited Edition of the game, which features extra cars. [88] Some trailers explained the game’s fresh Autolog feature. [89] Two trailers released in September two thousand ten showcased the different aspects of cops vs racer gameplay. [90] [91] [92] A trailer released on twenty five September two thousand ten promoted the limited-time demo. [93] Three movie clips were released on twenty nine October 2010. Entitled “Swift Needs no Friends”, these movies depict two foolish valet parkers, Kevin Dillon and Jerry Ferrara, who have gained a love for swift, exotic cars, by playing Need for Speed: Hot Pursuit. [94] Several trailers were released in November. A trailer was released for indicate Seacrest County, the game’s primary locale. [95] [96] A trailer was released for hint that the demo was a success. [80] Two live act trailers was also released to showcase the relationship inbetween the cops and racers. [97] [98] A launch trailer was also released on sixteen November 2010. [99] A fresh movie clip was released fifteen December 2010, which featured the two foolish valet parkers Kevin Dillon and Jerry Ferrara again. [100] Most of the trailers are now available for free download on Xbox LIVE Marketplace and PlayStation Network.

Four developer diaries were released to promote the game. The very first was released on fourteen October two thousand ten which features the game’s Producer detailing the Autolog feature. [101] On twenty eight October two thousand ten the 2nd developer diary was released that features the game’s Creative Director explaining the contents of the recently released demo. [102] The third developer diary, released on six November 2010, details the specifics Seacrest County’s terrain and climate, as well as explaining day and night cycles. [103] It was also released two movie early in November that featured the game’s Designer, he gave some tips on how to succeed in the Dark Pony and Roadsters Reborn events in the demo. If some of the fans hit his record on the Roadsters Reborn event, they had a chance to win some NFSHP prizes. [104] [105] The fourth diary, released twenty six November 2010, explains why and how the game’s cars were chosen. [106]

Need for Speed: Hot Pursuit (2010 movie game)

Need for Speed: Hot Pursuit (2010 movie game)

Need for Speed: Hot Pursuit is a two thousand ten racing movie game developed by Criterion Games and published by Electronic Arts for PlayStation Three, Xbox 360, Microsoft Windows, Wii, iOS, Android, webOS and Windows Phone. The Wii version was developed by Exient Entertainment. Hot Pursuit is the sixteenth Need for Speed title and was released in November 2010, with digital distribution versions released within December 2010.

Vanesa Lorena Tate [Three]

  • NA: sixteen November two thousand ten [6]
  • AU: eighteen November two thousand ten [Five]
  • EU: nineteen November two thousand ten [6]

Hot Pursuit ‘ s gameplay is set in the fictional Seacrest County, which is based on California, in which players can challenge in several types of races. Players can challenge online (except in the Wii version), which includes extra game modes such as Hot Pursuit, Interceptor and Race. The game features a fresh social interaction system called “Autolog”, which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of fresh cars, fresh race and pursuit events, and fresh trophies and achievements. As of thirty July 2012, the Web Dashboard for Autolog was shut down for all games, except Need for Speed: Most Dreamed. [7]

Hot Pursuit was well received by critics at E3 two thousand ten and was most notably awarded with “Best Racing Game” from the two thousand ten Game Critics Awards as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game at Spike’s two thousand ten Movie Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component.

Contents

Microsoft Windows, PlayStation three and Xbox three hundred sixty Edit

Hot Pursuit goes back to the Need for Speed series’ roots and takes on the gameplay style of earlier Need for Speed III: Hot Pursuit and Need for Speed: Hot Pursuit Two titles in the Need for Speed franchise with exotic cars and high-speed police pursues. Hot Pursuit lets players be either a racer or a police driver, and features a total career mode for both roles. The relationship inbetween the cops and racers is described as “a dog pursuing down a rabbit”; the police being more powerful while the racers are quicker. Each side has several power-ups including calling for roadblocks and radar jamming. [8] According to Criterion the single-player section is somewhere inbetween twelve and fifteen hours long, but with lots of replay value. [9]

The game takes place in a fictional location known as Seacrest County based on Southern California, Arizona, and Colorado. [8] It’s an open world and features over one hundred miles (160 km) of open road, four times larger than that of Burnout Paradise, Criterion’s previous title. [Ten] Hot Pursuit features a fresh social interaction system called “Autolog” which is described as “Facebook for the game”. [11] The game features both single-player and multiplayer game modes with up to eight players; as an option to live multiplayer racing, players can post records and achievements on the Autolog feed for friends to see, which they then can attempt to hammer. Autolog also contains an practice system called “Bounty”. [12]

The driving mode of the game is described as “joy, accessible, okay”, however not as arcade-styled as Burnout Paradise, but far from a simulator. [8] [12] All vehicles in Hot Pursuit are licensed real-world cars and SUVs, described as “all the cars you dreamed of driving, in the way you dreamed of driving them”. [13]

Most vehicles are available in both racer and police variants, but a few cars are sensational to each side. [12] [14] Also exclusively featured in the Hot Pursuit is the Porsche nine hundred eighteen Spyder. [15] Ferrari however, last seen in a Shift DLC-pack but notably absent from all other Need for Speed games since Hot Pursuit Two, is also absent from Hot Pursuit. [16] There is no car customization or tuning, other than color switching, “just because the game truly concentrates on the Hot Pursuit element.” [12] Unlike previous Need for Speed games which use unbranded, fictional models, real cars like the Audi A4, Chevrolet Cobalt, Porsche Cayenne and Nissan Frontier are used as traffic cars.

Wii Edit

The Wii version of Need for Speed: Hot Pursuit has very little in common with its Xbox 360, PlayStation three and Windows counterparts. This version was designed by a different company (Exient Entertainment), and was a fully different game in almost every virtual aspect: graphics, soundtrack, racing modes, gameplay, and customization. [17] [Legitimate] [Nineteen] Some reviewers cited that the Wii version displayed stark similarities to a previous Need for Speed installment, Nitro. [20] This version takes place in four real-life cities across the world, as opposed to the fictional Seacrest County in the other versions.

In Career mode, there are four super-tournaments (each city) and a Grand Prix Tournament. Each super-tournament consists of four smaller tournaments, which consist of Hot Pursuit (circuit with cops), Eliminator (knockout), Time Marker (solo timed circuit) and Rush Hour (100 to 1) races. Each super tournament concludes with a Boss Race, which is a free wander race (with GPS) to capture more of the checkpoint flags than the Boss (Two out of Three, etc.). Besides Career, the game offers Quick Race mode, which permits up to four players on split screens, each with their own map, and the four race types from Career plus a fifth, “Interceptor” (be a cop & bust a speeder).

The cars, purchased with Bounty, improve in speed, acceleration, and strength (D, C, B, A, and S Class cars, plus police vehicles in the Quick Race’s “Interceptor” race). Racers do not have names, just the Career/Profile names. During the race, you can accumulate and use regular nitro and super nitro (more powerful but shorter), similar to Need for Speed: Nitro. Power-ups/”Supes” are acquired while driving: Boost (extra nitro), Drain (others’ nitro), Cruise Control (brief auto-steering), Deflect The Fever (send police after opponents), Jammer (invisibility to police), Tank (resistance to crash harm), Soundwave (circular explosion), and Repair (instant car restoration). Repair is the most significant, as your car must be in good repair to accumulate Nitro and be immune from being busted by the cops.

A elaborate yet extensive range of visual customization options is available, including bod kits, wheels, and a total range of colors & vinyls, including freehand drawing capability. The most demonstrable difference is that the graphics and racing physics in this version are downright different from the other versions, providing it a retro look and feel reminiscent of much older pre-GameCube or Mario Kart type games. [17] [Legal]

While the Xbox, PlayStation and Windows versions received positive reviews, the Wii version was met with mixed or negative reviews, receiving 45.83% and 50/100. A petite amount of controversy ensued after the release of the Wii version, including consumer outrage and accusations of fraudulent marketing. [21] [22]

The game was very first hinted at during E3 two thousand nine by EA’s CEO, John Riccitiello. Riccitiello stated that Criterion Games, developers of EA’s own Burnout series, was working on a “revolutionary” addition to the Need for Speed franchise, stating: “We don’t have a plan right now for a separate major launch on Burnout, because the team doing it is working on a revolutionary take on Need for Speed.” [23] The title was confirmed to be in development by EA’s chief operating officer, John Pleasants, at a Stock meeting in June 2009, where he stated: “We’ve taken the Burnout team and combined it with our Need for Speed franchise. So we now have that in our favor because that Burnout team is most likely one of the more online-centric and notably high-quality game developers that we have out at Criterion.” [24] Shift producer, Jesse Abney, voiced his delight to work with Criterion Games, stating that it would be a “good team to work with on that stuff,” referencing the development of Need for Speed. [25] It was reported that the game was scheduled for release in Q4 2010. [26] EA’s COO, John Schappert, said that the Q4 NFS title was, “a fresh activity based Need for Speed from our Criterion Studio,” in a post-financial report conference call. [27] The title was officially exposed as Need for Speed: Hot Pursuit at EA’s Media Briefing during E3 2010, with a trailer which demonstrated a high-speed police pursue involving three different racers. The trailer was followed by a live demo of the game on stage inbetween creative director Craig Sullivan as a cop and producer Matt Webster as a racer. [28] According to Riccitiello, the game was in development for two years. [29]

In August 2010, before Need for Speed: Hot Pursuit was set to take center stage at EA’s press conference during Gamescom, it was announced by art director Henry LaBounta that Criterion collaborated with Battlefield creators EA Digital Illusions CE (DICE) in building the massive open world of Need for Speed: Hot Pursuit. [30] Early in November 2010, Patrick Söderlund, Senior Vice President of EA Games Europe, said this of the collaboration: “I think the most significant thing, when you have two high-quality developers working together, for it to work, they need to have mutual respect. They need to have that respect, to say ‘Ok, we trust you to do this.’ This was a case where that was so demonstrable, where the Criterion team had a utter trust in the DICE team to do what they were doing, and vice versa.” [31]

Latest games in the Need for Speed franchise included a story, but Matt Webster, producer of Hot Pursuit said: “We didn’t truly think it was necessary to include a story. If you’re a cop, the aim is to go up the ranks, while a racer’s aim is to get to the highest rank they can.” [32] EA stated that the combination of acclaimed developer Criterion Games, a socially-focused online mode and official car licences makes the franchise more accessible than before. UK product manager for Need for Speed Kevin Flynn said: “This is certainly the best Need for Speed I’ve seen to date. I thought Shift was a excellent game but different and a bit serious, while Hot Pursuit is more joy and accessible.” [33]

With the game sharing the same title as the one thousand nine hundred ninety eight installment in the franchise, the game’s creative director, Craig Sullivan, told why they didn’t name the game something totally different, stating: “To be fair when we embarked out making the game we didn’t know it was going to be called Need for Speed: Hot Pursuit, we just didn’t. We got to the game before we got to the name. We realized we were making something that had a lot of cops in it and was truly interesting to us, so we thought what can we call this? Eventually we thought this actually fits fairly well with Hot Pursuit and went with it.” [34]

“Criterion’s a AAA developer of action-racing games, with many years of doing excellent designs, excellent innovations, and platform technologies – especially for PlayStation three and online connectivity. And they kind of just waited patiently for their turn to get the keys to develop their beloved Need for Speed – and revive Hot Pursuit. Hot Pursuit truly is a milestone in the Need for Speed ethos of ‘grab an exotic car, pick an exotic location, and hit the pavement’. And that truly is a core tenet of Criterion’s expertise. It was indeed their interest and their call to revive Hot Pursuit.” [35]

The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black Box Need for Speed games such as Most Dreamed, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift. [36] The song “Edge of the Earth” by Thirty Seconds to Mars serves as the game’s theme song. Players can also add custom-built soundtracks to the game, so that any music stored on the player’s hard drive can be selected during gameplay, as long as they are added to a playlist via the console’s system menu. [37] As well as optionally using songs from the player’s hard drive, several categories of licensed music are available for the game’s racing, menu screens, and the photo mode. [38]

EA announced the One Million Challenge on twenty five November 2010. If the Need for Speed: Hot Pursuit launch trailer received one million views on YouTube by twelve December 2010, a free downloadable content (DLC) pack would be released with three fresh cars. [39] [40] Albeit the trailer fell brief of the million views, EA still awarded the three cars for free. EA stated the cars will be added to the game through a future title update on the PlayStation three and Xbox 360; PC were told that EA will share more news when it becomes available. [41] On fourteen December two thousand ten the very first update was released which added the three cars to the player’s garage. Xbox three hundred sixty players experienced problems with the update. [ citation needed ] Criterion released another Xbox three hundred sixty title update the following day, [42] however, some users reported that the fresh update had caused their career saves and racing stats to be reset. [ citation needed ] On seventeen December two thousand ten a third title update was released which repaired these issues. [43] [44] Criterion released the official 2nd update for the consoles on fifteen February 2011, addressing some minor issues and glitches. [45]

Criterion also promised updates to add fresh features in addition to bug fixes for the PC version. The very first update for the PC was released on twenty six November two thousand ten which addressed crashes, issues with aspect ratios, and missing effects. D-Box maneuverability chair support was also added. [46] The 2nd update for the PC was released on nineteen January 2011, which immobilized issues with flickering graphics, controller configurations, steering response, player car engine audio volume, CPU spectacle and infrequent crash issue when injecting the Career map screen. The three free cars from the One Million Challenge was also added. [47] [48] The third update for the PC was released on seventeen March 2011, which immobile several issues players were having relating to game crashes and bugs. [49] The fourth update for PC was released on four April 2011, which stamped out another thirty percent of the game’s known bugs, with a total of seventy seven percent of the issues immovable. [50] The fifth update for PC was released on fourteen April 2011, as with the most latest patch this fresh update is mainly to deal with various game crash issues which players have encountered while playing the game. One game crash in particular, which occurred on some systems when players were prompted to “Press Any Key”, has been immobile in this patch. [51] EA announced that PC version of the game would not receive downloadable content. Criterion confirmed this on their official message boards; “We have a limited amount of resources that makes it so that we are incapable to produce fresh content to all platforms, however we do have more updates and content on the way for PC players.” [52] [53] [54]

Paid content Edit

In addition to the free update, Criterion has released several optional, premium packs that add content like fresh cars and events. The very first two DLC packs for Hot Pursuit were released one week after the game’s launch. Dubbed Racer Timesaver Pack and SCPD Timesaver Pack, either pack grants the player instantaneous access to every car in the game on the relevant side of the law. Buying the Racer Timesaver Pack, for example, gives the player access to all the Racer cars, and vice versa for the SCPD. [55] The third pack for Hot Pursuit was released one week after the very first two one. The SCPD Rebels Pack, adds seven fresh cars previously available only in police variants to the Racer line-up, including the Audi R8 Five.Two FSI and Aston Martin DBS. [56]

EA announced the very first official DLC for Hot Pursuit on six December 2010. The Super Sports Pack adds three fresh cars; the Porsche nine hundred eleven GT2 RS, GUMPERT Apollo S, and Bugatti Veyron 16.Four Super Sport in variants for both sides of the law. There are also thirteen fresh race and pursuit events, and fresh trophies/achievements to earn. [57] It was released on twenty one December on the Xbox three hundred sixty and PlayStation three in North America and on twenty two December on PlayStation Network in Europe. Albeit this is the very first official DLC, extra extra content can also be purchased via online storefronts. [58] [59]

Criterion’s announced three fresh DLC packs for Hot Pursuit on seventeen February 2011. Armed and Dangerous brings two fresh online game modes. ‘Most Wanted’ has the cops in pursuit of a single racer in an open world, with the other racers fighting to protect him. ‘Arms Race’ is free-for-all racing that sees weapons enabled. In addition, this pack also contains three fresh trophies/achievements. It was available from twenty two February on the PlayStation Network and Xbox LIVE Marketplace. [60] [61] [62]

The 2nd and third packs, Lamborghini Untamed and Porsche Extracted, adds the Lamborghini Diablo SV, Lamborghini Countach LP5000 QV and Lamborghini Sesto Elemento, while the Porsche pack (named after the series’ fifth installment) adds the Porsche nine hundred eleven Turbo (1982 Edition), Porsche nine hundred fifty nine and nine hundred eleven Speedster as both cops and racers. Both packs bring ten fresh events and four fresh trophies/achievements. The Lamborghini Untamed pack was available from one March and Porsche Released pack from eight March on the PlayStation Network and Xbox LIVE Marketplace. [60] [61] [62] In addition, the Three for All Bundle was released on twenty two March only on the PlayStation Store, which is just a big bundle that consists of the Porsche Whipped out, Lamborghini Untamed, and the Armed and Dangerous packs. [63]

EA Team Edition Edit

A limited edition of the PC game was released to EA employees during December 2010. The EA Squad Edition includes seven bonus racer cars; Mercedes-Benz SLR McLaren seven hundred twenty two Edition, Maserati Quattroporte Sport GT S, Chevrolet Corvette Z06, Lamborghini Reventon, Bugatti Veyron 16.Four, Aston Martin DBS, and Audi R8 Five.Two FSI (these vehicles were later released in the SCPD Rebels Pack). The box is not labeled for retail sale and the disc is marked as “not for resale”. [64] [65]

In early July two thousand ten EA announced Need for Speed Hot Pursuit on Tour, a seven-city event that took the game around the United States prior to the game’s release. Each stop featured recording artists and showcased an assortment of exotic cars. The tour began on fourteen July two thousand ten at the Manhattan Classic Car Club in Fresh York City, headlined by DJ Z-Trip. It then continued to Chicago, Seattle, San Francisco, Austin and Miami, ending with the Hot Pursuit launch party in Los Angeles. [66] [67] [68] [Sixty-nine] [70] [71] [72] EA received a helping arm from UK vehicle wrapping company Totally Dynamic for the UK launch event, held at Totally Dynamic’s South London centre. [73] In addition to the standard edition, a Limited Edition of the game has been released, which was originally only available through pre-order at the same price as the regular game. However, it was still available beside the regular game, but in limited quantities. The Limited Edition features numerous bonuses over the standard edition, including sensational packaging, two off the hook racers and four unlocked cars. [74]

The Need for Speed: Hot Pursuit demo was available for download on twenty six October on Xbox Live Marketplace worldwide and the PlayStation Network in North America and on twenty seven October two thousand ten on the PlayStation Network in Europe. The demo was a limited time demo and closed on nine November 2010. [75] [76] [77] [78] Criterion Games stated that “Unlike Xbox three hundred sixty and PS3 versions, PC demos require comparatively more resources to ensure that they run slickly across a broad multiplicity of systems,” for not getting the chance to release a demo for the PC. [79] The demo was a hit, the demo was download more than two million times, making the demo for Hot Pursuit the “most popular demo in Need for Speed history”. [80]

EA announced on fifteen November two thousand ten the very first two Games with Developer, both on the very first weekend after the game launched. The event permitted the players to test their freshly developed abilities against those who had a mitt in creating the game. [81] EA announced on twenty six November two thousand ten an Autolog Recommends Contest. It was a two-week-long competition. If the fans strike any of NFSDrew’s Need for Speed: Hot Pursuit Autolog recommended times on Xbox or PS3, had one of them the chance to win a custom-built (NTSC) Need for Speed: Hot Pursuit PlayStation Three, which is an enormously infrequent Collector’s Edition. [82] [83] EA has also announced two Autolog Photo Contest, the very first ended twenty six November two thousand ten and the 2nd six January 2011. The players had to take creative photos, then EA with the community announced the best and creative photo, which win a custom-built Need for Speed: Hot Pursuit PlayStation three Limited Collector’s Edition. [84] EA announced the Friday Gaming Sessions, which commenced seventeen January two thousand eleven and will be on every Friday from 3pm to 5pm PST. [85] EA announced the Need for Speed Autolog iPhone app in late November 2010. The app features the Wall, Dreamshots, Autolog Recommendations, SpeedWall and a Play Later button. [86] The app was released on iTunes on thirteen December 2010. [87]

Trailers Edit

In addition to the trailer shown at the official expose during E3 2010, several other game trailers have been released, each exposing fresh aspects of the game. One trailer promoted the Limited Edition of the game, which features extra cars. [88] Some trailers explained the game’s fresh Autolog feature. [89] Two trailers released in September two thousand ten showcased the different aspects of cops vs racer gameplay. [90] [91] [92] A trailer released on twenty five September two thousand ten promoted the limited-time demo. [93] Three movie clips were released on twenty nine October 2010. Entitled “Swift Needs no Friends”, these movies depict two foolish valet parkers, Kevin Dillon and Jerry Ferrara, who have gained a love for rapid, exotic cars, by playing Need for Speed: Hot Pursuit. [94] Several trailers were released in November. A trailer was released for indicate Seacrest County, the game’s primary locale. [95] [96] A trailer was released for hint that the demo was a success. [80] Two live activity trailers was also released to showcase the relationship inbetween the cops and racers. [97] [98] A launch trailer was also released on sixteen November 2010. [99] A fresh movie clip was released fifteen December 2010, which featured the two foolish valet parkers Kevin Dillon and Jerry Ferrara again. [100] Most of the trailers are now available for free download on Xbox LIVE Marketplace and PlayStation Network.

Four developer diaries were released to promote the game. The very first was released on fourteen October two thousand ten which features the game’s Producer detailing the Autolog feature. [101] On twenty eight October two thousand ten the 2nd developer diary was released that features the game’s Creative Director explaining the contents of the recently released demo. [102] The third developer diary, released on six November 2010, details the specifics Seacrest County’s terrain and climate, as well as explaining day and night cycles. [103] It was also released two movie early in November that featured the game’s Designer, he gave some tips on how to succeed in the Dark Pony and Roadsters Reborn events in the demo. If some of the fans hammer his record on the Roadsters Reborn event, they had a chance to win some NFSHP prizes. [104] [105] The fourth diary, released twenty six November 2010, explains why and how the game’s cars were chosen. [106]

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