F1 two thousand ten (movie game)

F1 2010 (movie game)

F1 2010 is a BAFTA Award–winning [Four] movie game based on the two thousand ten season of the Formula One world championship. [1] [Five] It is the sequel to the two thousand nine movie game based on the same series. [1] The game was released in September two thousand ten [Two] [Trio] [6] on the Microsoft Windows, PlayStation three and Xbox three hundred sixty platforms. [1] It has sold Two.Three million units worldwide. [7] The game engine is based on the fresh EGO 1.Five engine, an unofficially titled evolution of the EGO 1.0 engine that was created specially for the title.

  • NA: twenty two September two thousand ten [Two]
  • AU: twenty two September 2010
  • EU: twenty three September two thousand ten [Three]
  • UK: twenty four September 2010

Contents

F1 two thousand ten features “the most complicated weather system ever seen in a racing game” [8] which is integral to F1. When it commences to rain, the track will little by little lose grip, with some areas losing grip swifter than others. “Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk.” [9]

When the rain stops, a “drying line” will embark to emerge which will provide more grip which will make it lighter to drive. If a car strays from the dry line, the tyres will lose grip and it will be tighter to drive. Evolving tracks are also featured elsewhere in the game; at the embark of a race weekend, the track will be “green” and therefore have less grip, but as the weekend progresses, rubber will be laid down onto the track, enlargening the grip. [9]

Research also features in F1 2010. Consistently out-race a teammate, and the player will receive fresh parts, updates and upgrades as they are developed. The player’s team will develop fresh parts and updates for their car via the season, evolving the car as the season progresses.

The game features a career mode consisting of either three, five or seven seasons (depending on the user’s choice). Where players can drive for any team, each having their own objectives – “For example, race for Ferrari and anything other than winning the Driver’s and Constructor’s Championship would be a failure, while a mere points finish when driving for Lotus would be a giant success.” [9] Media interest will also switch, depending on whether the player is racing for one of the top teams, or a team at the back of the grid and will reflect the progress the player makes, more success will equal more media attention and more points. Impromptu interviews will take place alongside the official interviews following each race. The developer diaries released by Codemasters have exposed that impromptu interviews will be more sensationalist than formal press conferences and that the player may need to be wary of what they say to the media lest they say something they should not and upset their team. Players will be compelled to retire after the end of the third, fifth, or seventh season.

In addition to single player, F1 two thousand ten has a feature-rich online mode that has remained popular since its launch. Players can choose from a multitude of options, whether they are looking for a quick fix or want to participate in the utter procession of Qualifying and Race. There are also various options if the host is frustrated with other players’ lack of caution on the track, such as making flags harsher or even turning off collisions, which enables ghost cars. Dedicated players can even choose to play a race with no driving assists, albeit for it to apply to all players the host must specify it. Other options include whether to use two thousand ten or equal car spectacle and the capability to play a custom-made championship with inbetween 2–19 tracks and choose the weather conditions.

Bugs Edit

After release, users on all three platforms reported corrupted game saves. Codemasters confirmed that a save file could become corrupt if a certain sequence of deeds were performed, for example, exiting the game after completing an R&D objective and unlocking a fresh upgrade in a practice session. To avoid this, the user should proceed progress to the qualifying session before exiting the game. A patch to address the issue has been released. [Ten]

This problem will not occur as long as you progress to the qualifying session after completing a practice session before quitting the game. PlayStation three users may practice corrupt data problems at other areas in the game [11]

Codemasters have also stated that some users have made “incorrect assumptions” about the game’s AI, and wrongly assumed it to be a bug [12] by claiming that lap times were fake during a race, [13] however it was later announced that the lap times during practice and qualifying were fake because of the function of speeding the session up to x30. Codemasters stated that they will fix issues with the game that are not AI specific, but are adding to the confusion around the AI. [12] [14]

Patch Edit

On eighteen October two thousand ten a community manager posted on the official Codemasters F1 two thousand ten Forum that work was ongoing on the patch and announced most of the fixes the patch will include. Almost all the bugs have been reported to be immobilized and some fresh features for the game will be included in the patch. [15] On one November two thousand ten the patch was released for the PlayStation three in Europe and Japan after two months of work.

After the patch, tyre wear and fuel simulation bugs still persist. Codemasters have declined to say whether a 2nd patch will be released. [16]

F1 two thousand ten (movie game)

F1 2010 (movie game)

F1 2010 is a BAFTA Award–winning [Four] movie game based on the two thousand ten season of the Formula One world championship. [1] [Five] It is the sequel to the two thousand nine movie game based on the same series. [1] The game was released in September two thousand ten [Two] [Three] [6] on the Microsoft Windows, PlayStation three and Xbox three hundred sixty platforms. [1] It has sold Two.Trio million units worldwide. [7] The game engine is based on the fresh EGO 1.Five engine, an unofficially titled evolution of the EGO 1.0 engine that was created specially for the title.

  • NA: twenty two September two thousand ten [Two]
  • AU: twenty two September 2010
  • EU: twenty three September two thousand ten [Trio]
  • UK: twenty four September 2010

Contents

F1 two thousand ten features “the most complicated weather system ever seen in a racing game” [8] which is integral to F1. When it embarks to rain, the track will step by step lose grip, with some areas losing grip quicker than others. “Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk.” [9]

When the rain stops, a “drying line” will commence to emerge which will provide more grip which will make it lighter to drive. If a car strays from the dry line, the tyres will lose grip and it will be firmer to drive. Evolving tracks are also featured elsewhere in the game; at the commence of a race weekend, the track will be “green” and therefore have less grip, but as the weekend progresses, rubber will be laid down onto the track, enhancing the grip. [9]

Research also features in F1 2010. Consistently out-race a teammate, and the player will receive fresh parts, updates and upgrades as they are developed. The player’s team will develop fresh parts and updates for their car via the season, evolving the car as the season progresses.

The game features a career mode consisting of either three, five or seven seasons (depending on the user’s choice). Where players can drive for any team, each having their own objectives – “For example, race for Ferrari and anything other than winning the Driver’s and Constructor’s Championship would be a failure, while a mere points finish when driving for Lotus would be a fat success.” [9] Media interest will also switch, depending on whether the player is racing for one of the top teams, or a team at the back of the grid and will reflect the progress the player makes, more success will equal more media attention and more points. Impromptu interviews will take place alongside the official interviews following each race. The developer diaries released by Codemasters have exposed that impromptu interviews will be more sensationalist than formal press conferences and that the player may need to be wary of what they say to the media lest they say something they should not and upset their team. Players will be coerced to retire after the end of the third, fifth, or seventh season.

In addition to single player, F1 two thousand ten has a feature-rich online mode that has remained popular since its launch. Players can choose from a multitude of options, whether they are looking for a quick fix or want to participate in the utter procession of Qualifying and Race. There are also various options if the host is frustrated with other players’ lack of caution on the track, such as making flags harsher or even turning off collisions, which enables ghost cars. Dedicated players can even choose to play a race with no driving assists, albeit for it to apply to all players the host must specify it. Other options include whether to use two thousand ten or equal car spectacle and the capability to play a custom-made championship with inbetween 2–19 tracks and choose the weather conditions.

Bugs Edit

After release, users on all three platforms reported corrupted game saves. Codemasters confirmed that a save file could become corrupt if a certain sequence of deeds were performed, for example, exiting the game after completing an R&D objective and unlocking a fresh upgrade in a practice session. To avoid this, the user should proceed progress to the qualifying session before exiting the game. A patch to address the issue has been released. [Ten]

This problem will not occur as long as you progress to the qualifying session after completing a practice session before quitting the game. PlayStation three users may practice corrupt data problems at other areas in the game [11]

Codemasters have also stated that some users have made “incorrect assumptions” about the game’s AI, and wrongly assumed it to be a bug [12] by claiming that lap times were fake during a race, [13] however it was later announced that the lap times during practice and qualifying were fake because of the function of speeding the session up to x30. Codemasters stated that they will fix issues with the game that are not AI specific, but are adding to the confusion around the AI. [12] [14]

Patch Edit

On eighteen October two thousand ten a community manager posted on the official Codemasters F1 two thousand ten Forum that work was ongoing on the patch and announced most of the fixes the patch will include. Almost all the bugs have been reported to be motionless and some fresh features for the game will be included in the patch. [15] On one November two thousand ten the patch was released for the PlayStation three in Europe and Japan after two months of work.

After the patch, tyre wear and fuel simulation bugs still persist. Codemasters have declined to say whether a 2nd patch will be released. [16]

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